Gra Fallout New Vegas
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Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down.
Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! If I followed that guide, I'd need about 20 mods to replace Project Nevada's features, with no guarantees whatsoever that the 20 mods cooperate as well as the single, integrated PN mod.
20 mod slots is a crippling requirement in a FNV load order.I can understand people not wanting to play with PN's features, because they do not need them to enjoy their game, but I fail to understand people who think it's cool to bash 'older' popular mods, making definitive assessments that they do not even care to base.I just see one thing, PN = 3.2 million downloads, but none of your bug reports.Come back when you've got some, especially about ruining a save. I've been playing for over 200+ hours with a PN modded game. Maybe it's your toaster which can't keep up?. I used to play with a toaster a couple of years long ago, still on WinXP even, and even then PN was stability-wise the least of my issues.Today I still have PN installed, use probably only half of its features, but I keep it because the other half is more than worth it to me. I don't have to chase down dozens of mini-mods like OP suggests about karma popups, perks per level, food doesn't heal, skill progression, combat tweaks, loot balance, vision modes, inventory sorter, etc., etc.Again, I respect the fact that people prefer other mods over PN, or even straight dislike what PN does, but posts claiming that a 3.2 million mod corrupts saves and is bugged while providing no evidence are worth no more than steamy pile of brahmin dung. Ah, the tried and true 'Hate PNV for upvotes!' A well-aged classic!
Paciencia Gra Fallout New Vegas
Like Project Nevada!Most mods you use for New Vegas are going to be 'outdated' at this point. The game is almost a decade old. You should cite specific problems with a mod, not just say 'MOD BROKEN UNINSTALLED NO ENDORSEMENT.' PNV is sitting at over a million unique downloads. Surely if it was as broken as you insist we'd hear more about it than the occasional '-INSERT SPECIFIC MODULE OF PROJECT NEVADA HERE- broke my saves/caused my game to slow down/killed my dog' don't you think?.
Project Nevada is a popular mainstay, and for good reason. When coupled with Mod Configuration Menu (MCM) You can customize most of the mods immersive features, along with being able to custom tailor all kinds of player stats, loot drops, a handy loot organizer and a ton more.What aspects of the game are you looking to expand/improve on? If it's visual effects, Essential Visual Effects is one of the ones I like, not sure about the current state as I haven't been able to run it on my rig, as my graphics card is kind of a potato. In days of better graphics cards, this was one of my favorites.Another thing to check out for visual effects would be ENB shaders. These tend to be more to personal taste as they effect the color palette and shading of the world, a quick search on nexus for ENB will give you a ton of options.Also, not what you asked for, but I would highly recommend checking out the mod Fallout: New California if you want to check out a really cool game in the same engine. Might be worth checking out if you get tired of running the main NV story-line.: )If there's anything specifically you're looking for, let me know and I'd be happy to give more specific recommendations.
Fallout New Vegas Anti Materiel Rifle Mods
Outmanned on the Lonesome Road? Undergunned in Old World Blues? Bethesda is one day away from delivering a ton of extra firepower to Fallout: New Vegas care of the Gun Runners' Arsenal DLC, and it's spent the last few days detailing the many new weapons, mods, and perks heading for the Mojave wasteland.Available tomorrow, September 27, the Gun Runners' Arsenal will ship with a little something for every survivor. For example, energy weapon enthusiasts will be able obtain the GRA Laser Pistol, a 'low-end' energy weapon packing major upgrades; the MF Hyperbreeder Alpha, an automatic Recharger pistol; the Cleansing Flame high capacity flamethrower; the Sprtel-Wood 9700 high-speed Gatling Laser; and The Smitty Special, an automatic Plasma Caster embued with a laundry list of modifications.
Gra Fallout New Vegas
Rounding out the list of radioactive gear are the devastating GRA Tri-Beam Laser Rifle and the stealthy Plasma Defender.For the traditional gun nut, Bethesda's DLC will arrive with an equally exhaustive selection of modified pistols, shotguns, battle riles and sniper rifles. It will also include new new ammo types, weapon mods, and explosive recipes for items like the Tin Grenade, Fat Mine and the tasty sounding Nuka- Grenade.All of these additions have been described in detail by New Vegas' project director Josh Sawyer on through an ongoing series of posts. Even more info is expected to drop before the DLC's release tomorrow on the PC, PS3 and Xbox 360 for $3.99 and 320 Microsoft Points, respectively.Sep 26, 2011.