Beretta M92 Sword Cutlass

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Beretta M92 Sword Cutlass 5,9/10 4803 reviews

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Beretta m92 sword cutlass airsoft

Description- Adds a high quality model of Revy's custom beretta92FS from Black Lagoon into Fallout 4- Is meant to be a unique pistol so you won't be able to find it in containers or on enemies.- Location: near Vault111, in a footlocker between 2 cars (see images if you have trouble locating it)- Uses deliverer animations- Only has stat-based modsInstallation1. Unpack the files into your Fallout 4 Data directory2. Enable the 'Beretta92FS-SwordCutlass' plugin in your mod managerOr Use NMMUninstallation1. Delete all files that came with this modCreditsThanks to AlexScorpion for helping me fix some issues with the gun.

Beretta M92 Sword Cutlass Wheels

Ededed117 wrote: I'm looking for a scripter that can help make dual welding possible. Can't wait to use a pair of cutlass to slice up the commonwealth. Jmenaru wrote: yeah, one of the many failings of fallout4. Stuff like that should've been in the vanilla game.I'm not sure that current generation controllers can support dual wielding alongside every other button-mapped command. Though I'd be curious to see what a modder comes up with as a way to get around this.Most shooters that allow dual wielding disable grenade-throwing whilst dual wielding. But Bethesda have mapped the melee attack to the same button. I'd also find it odd to have my off-hand weapon mapped to RB.I guess if it was set up so that you could only dual-wield weapons specifically designed in pairs, and that the firing animation would alternate between weapons, it would be possible to add in without mapping a new command to a button.

But then you'd have the problem of one weapon being behind cover when the other isn't, and how that would impact shot accuracy.You could also possibly set it up so that dual wielding moves aiming to the melee button, freeing up the aiming button for off-hand firing. (tap the button for melee, hold for aiming).Honestly, the whole situation sounds like a total But I'm not a scripter, so what do I know?.

Ededed117 wrote: I'm looking for a scripter that can help make dual welding possible. Can't wait to use a pair of cutlass to slice up the commonwealth. Jmenaru wrote: yeah, one of the many failings of fallout4. Stuff like that should've been in the vanilla game. Ambiguous wrote: I'm not sure that current generation controllers can support dual wielding alongside every other button-mapped command. Though I'd be curious to see what a modder comes up with as a way to get around this.Most shooters that allow dual wielding disable grenade-throwing whilst dual wielding. But Bethesda have mapped the melee attack to the same button.

I'd also find it odd to have my off-hand weapon mapped to RB.I guess if it was set up so that you could only dual-wield weapons specifically designed in pairs, and that the firing animation would alternate between weapons, it would be possible to add in without mapping a new command to a button. But then you'd have the problem of one weapon being behind cover when the other isn't, and how that would impact shot accuracy.You could also possibly set it up so that dual wielding moves aiming to the melee button, freeing up the aiming button for off-hand firing. (tap the button for melee, hold for aiming).Honestly, the whole situation sounds like a total But I'm not a scripter, so what do I know?oh come now, plenty of games do dual wielding just fine on a controller. Hell, the darkness 2 does QUAD wielding on a controller ( dual wield guns + dual tentacle monster thingys ). I was just reminded of that game because of your comment, very fun game btw, check it out.No, the reason is bethesda is creatively bankrupt in my eyes and doesn't really give a f anymore. Why bother being ambitious when the game is selling loads with minimal effort?Edited by jmenaru, 01 November 2016 - 09:53 PM.

Ededed117 wrote: I'm looking for a scripter that can help make dual welding possible. Can't wait to use a pair of cutlass to slice up the commonwealth. Jmenaru wrote: yeah, one of the many failings of fallout4. Stuff like that should've been in the vanilla game. Ambiguous wrote: I'm not sure that current generation controllers can support dual wielding alongside every other button-mapped command.

Though I'd be curious to see what a modder comes up with as a way to get around this.Most shooters that allow dual wielding disable grenade-throwing whilst dual wielding. But Bethesda have mapped the melee attack to the same button.

I'd also find it odd to have my off-hand weapon mapped to RB.I guess if it was set up so that you could only dual-wield weapons specifically designed in pairs, and that the firing animation would alternate between weapons, it would be possible to add in without mapping a new command to a button. But then you'd have the problem of one weapon being behind cover when the other isn't, and how that would impact shot accuracy.You could also possibly set it up so that dual wielding moves aiming to the melee button, freeing up the aiming button for off-hand firing.

(tap the button for melee, hold for aiming).Honestly, the whole situation sounds like a total But I'm not a scripter, so what do I know? Jmenaru wrote: oh come now, plenty of games do dual wielding just fine on a controller. Hell, the darkness 2 does QUAD wielding on a controller ( dual wield guns + dual tentacle monster thingys ). I was just reminded of that game because of your comment, very fun game btw, check it out.No, the reason is bethesda is creatively bankrupt in my eyes and doesn't really give a f anymore. Why bother being ambitious when the game is selling loads with minimal effort?Counterstrike had dual 40's and you could still throw grenades.unless CS is much more advanced than Fallout. Ededed117 wrote: I'm looking for a scripter that can help make dual welding possible. Can't wait to use a pair of cutlass to slice up the commonwealth.

Jmenaru wrote: yeah, one of the many failings of fallout4. Stuff like that should've been in the vanilla game. Ambiguous wrote: I'm not sure that current generation controllers can support dual wielding alongside every other button-mapped command. Though I'd be curious to see what a modder comes up with as a way to get around this.Most shooters that allow dual wielding disable grenade-throwing whilst dual wielding. But Bethesda have mapped the melee attack to the same button.

Beretta 92fs Sword Cutlass

I'd also find it odd to have my off-hand weapon mapped to RB.I guess if it was set up so that you could only dual-wield weapons specifically designed in pairs, and that the firing animation would alternate between weapons, it would be possible to add in without mapping a new command to a button. But then you'd have the problem of one weapon being behind cover when the other isn't, and how that would impact shot accuracy.You could also possibly set it up so that dual wielding moves aiming to the melee button, freeing up the aiming button for off-hand firing.

(tap the button for melee, hold for aiming).Honestly, the whole situation sounds like a total But I'm not a scripter, so what do I know? Jmenaru wrote: oh come now, plenty of games do dual wielding just fine on a controller. Hell, the darkness 2 does QUAD wielding on a controller ( dual wield guns + dual tentacle monster thingys ). I was just reminded of that game because of your comment, very fun game btw, check it out.No, the reason is bethesda is creatively bankrupt in my eyes and doesn't really give a f anymore. Why bother being ambitious when the game is selling loads with minimal effort? DPnavpoc wrote: Counterstrike had dual 40's and you could still throw grenades.unless CS is much more advanced than Fallout.Either way, I believe in the result of concentrated effort.

I am willing to pay for this project to happen. Help me brainstorm guys. All I need is to get in touch with a good scripter.