Portal 2 Single Player Co Op
Page Tools.This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Portal 2 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please.(Co-Op DLC) Terminator Reference The first time in the new DLC co-op for Portal 2 where you have to simultaneously pull two switches to fix the disassemble machine, there is a small room where a door is slightly ajar that holds a robotic arm in a glass case that resembles the hand in Terminator 2: Judgement Day.Submitted by: igncheats Grabbing Wheatley in Test Chamber 02 Go over to the area where cube is then you try to get there as fast as you can and you can grab Wheatley. Wheatley will not talk or help you he does nothing but stare at you and he will not advance to the next chamber with you.Submitted by: gibbyfatboy Another Alternate Title Screen In chapter 6 and 7, when you are in the subterranean labs, if you quit your game and go to the main title page you will be greeted with a title screen of a picture of an area under Aperture. Along with the picture you will see a few old turrets laying around, as well as a song that sounds like it is being sung by turrets.Submitted by: alphonse224 GlaDOS, Bound and Gagged Although Portal developers have claimed that GLaDOS was originally designed to resemble the famous female figure of Botticelli's 'Rise of Venus,' this design was ditched. From some angles GLaDOS appears to be a bound and gagged female figure. Kinky.Easy Schrodinger's Catch For Schrodinger's Catch, start Chapter 6: The Fall, play through the level until you reach the 1958 28 room.
In this room a cube is trapped in a glass box, while Blue Gel streams out of a pipe in one corner. Make a save when you enter the room so you can reset the puzzle if you need to.
You must shoot a portal under the Gel and over the crate to coat the cube in goo. The cube will then bounce around until it breaks the glass. Eventually it will break out of the glass. To get the Schrodinger's Catch Achievement / Trophy you must catch this cube before it touches the ground. Instead of trying to catch the cube before it hits the ground, let the cube bounce around and break the glass, then douse it with water and clean the gel off before it bounces out of the box. Jump into the box and pick it up. If the cube doesn't escape the box before you grab it, it technically never touches the 'ground' and the Trophy / Achievement is unlocked!Submitted by: GreenGiant17 Bizarre Graffitti In Chapter 5 Just after you hit bottom at the beginning of Chapter 6: The Fall, proceed towards the nearest wall to shoot a portal.
Follow the wall to your left. In the corner you will notice a collage of shapes. Its right in the corner of the wall you have to shoot a portal at as an entry point to exit on the other side of the first fence. Look towards the corner, on the wall, where the light terminates with the shadow. Here's what you'll see:Near the ground: A heart logo similar to the heart logo on companion cubes.Above the heart, waist high to Chell: something that looks like a family crest, but also could be a pelvis because.Continuing upward: Something from it heading upward almost looks like a spine. Eventually, you can make out what appears to be a Humanoid shape.
It appears to be looking upward at.The last image:The image of a dangling lamp.Bring Your Daughter to Work During your escape with Wheatly you will eventually run into the 'Bring your daughter to work day' room. Which has all sorts of different science fair Potato projects. If you go down to the very end of the line you will find the over grown potato. Look closely You will find the owner of the project has written her name on one of the bottom corners. Why, it's Chell!Another one reads'Alyx,' a references to Half Life 2's protagonist!Additions by MarcosjimenezSubmitted by: FrostLily How to Get The Co-Op Action 'Hugs' To get the co-op action 'Hugs,' head to the last level of the Hard Light Chamber (just before you insert the disk) where you must launch each other in the air and collide.
LoadingSubmitted by: Samuel-IGN Singing Turrets In Test Chamber 16, at the beginning of the level, you have to jump over a turret's line of sight, but the turret is beyond a grate on the wall making it difficult to reach. Play the level normally until you reach the cubes. Place one cube on the button, place a portal under the laser and on the wall NOT facing the exit, and redirect the laser with the refraction box into the grate with the turret behind it.
The grate will blow off. Go inside to find yet another Rat Man den and a few turrets singing in unison (are they rehearsing for something?).Submitted by: pcgamr Console Cheats Make sure the Developer Console is enabled in options, and assign a proper key to open the console. It's the moon!Submitted by: copycatreborn Portrait of a Lady The Portrait of a Lady Achievement / Trophy is found in the beginning of Chapter 7: The Reunion. On the catwalks between tests 1971-01 and 1971-02, while facing the entrance to the 02 room, place a portal on the wall to your right and look for another pad you can shoot a portal onto through the gate and past the stairs to the left. On the other side of the portal is an office with a large portrait of Cave Johnson and, presumably, Caroline. Stare at the portrait and GLadOS will comment on it, giving you the Achievement / Trophy. Loading Door Prize In Chapter 6: The Fall, there are six sealed metal doors marked VITRIFIED ('Vitrified Doors') that have buttons in front of them that play unique audio clips of Cave speaking.
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At the beginning of Chapter 6 you'll have to penetrate the 1960s Aperture facility. After flying through the Aperture logo you'll come to an area with a tall elevator. You must use the elevator shaft as a gravity boost to get across a chasm. On one end of this chasm is a platform with three of the Vitrified Doors. Listen to the audio that plays when you hit the buttons in front of each of the sealed doors.Now, play through the level until you get to the 1971-era test facility. At this point, Cave will start talking about testing on hobos and you'll know you are in the right area.
Below one of the test spheres and a giant Aperture logo in its 70s cooper Black Font is a room marked CONTROL ROOM in yellow lettering. You can use a portal to get high above the Control Room and enter a small office.
In the corner of this office is a cabinet with a door behind it. Enter this door to find a secret hallway that leads to a dock (see Ship Overboard Achievement /Trophy). The final three Vitrified Doors can be found here. Loading Ship Overboard For Ship Overboard, play through Chapter 6: The Fall until you get to the 1971-era test facility. At this point, Cave will start talking about testing on hobos and you'll know you are in the right area.
Below one of the test spheres and a giant Aperture logo in its 70s cooper Black Font is a room marked CONTROL ROOM in yellow lettering. You can use a portal to get high above the Control Room and enter a small office. In the corner of this office is a cabinet with a door behind it. Enter this door to find a secret hallway that leads to a dock. At the end of the walkway by the docks, you'll find an orange life preserver marked 'BOREALIS.' Examine this to get the Achievement / Trophy.
This is a reference to the Aperture ship Borealis seen at the end of Half Life 2: Episode 2. Loading Schrodinger's Catch For Schrodinger's Catch, start Chapter 6: The Fall, play through the level until you reach the 1958 28 room. In this room a cube is trapped in a glass box, while Blue Gel streams out of a pipe in one corner. Make a save when you enter the room so you can reset the puzzle if you need to. You must shoot a portal under the Gel and over the crate to coat the cube in goo. The cube will then bounce around until it breaks the glass. Eventually it will break out of the glass.
To get the Schrodinger's Catch Achievement / Trophy you must catch this cube before it touches the ground. Stand between the entrance and the gel spout and just hope the cube comes flying your way. It may take a few tries! Loading No Hard Feelings No Hard Feelings can be found in Chapter 5: The Escape, play through the level until you come to the conveyor belts carrying droids to the incinerator. Use a portal to get onto the conveyor belt and walk it until a droid with a working laser beam appears.
Pick it up for the No Hard Feelings Achievement /Trophy.Final Transmission Final Transmission can be found in Chapter 2, Test Chamber 6. You need to carry a radio - which shows up in a clump of garbage after you hit a button - into a window above the chamber.
After you get the radio, backtrack through the level and place a portal on the pad across from the window. Use the launchers to get through the portal and into the room beyond the window with radio in hand. Once there, carry the radio up to the wall to receive the Final Transmission Achievement / Trophy.