Transmissions Element 120 Guide

/ Comments off
Transmissions Element 120 Guide 9,9/10 710 reviews

General Battle for Azeroth Leveling TipsWelcome! While this leveling guide is specifically made for the class andspecialization(s) listed, we also have athat focuses on the specific features of the Battle for Azeroth expansionincluding preparation of your mission table that will be used to unlock newareas, progressing on your faction's War Effort to save time at Level 120, anda reminder to keep ALL of the gear you find for the Scrap-o-Matic 1000 orShred-Master Mk1, which will greatly increase your resource generatingcapabilities.

Please visit ourfor this information and more (including Heirloom and War Mode advice that alsoapplies to players who are not yet Level 110. Leveling 1-120 as an Enhancement Shaman 2.1. Gear OptionsWhen leveling up, you should always choose the piece of loot with thehighest item level. The only exception to this rule is if you have a Ringor Necklace with a slightly lower item level, but 2 secondary stats on itinstead of 1. Level by Level Rotation and TalentsMove the slider below to make the guide update to your level! Level: 110 2.2.1. Talents to Level Up as an Enhancement ShamanYour first talent row unlocks at Level 15.Your talent set up should be as follows.

Level 15:. Level 30:. Level 45:. Level 60:. Level 75:.

Level 90:. Level 100:2.2.2. Rotation to Level Up as an Enhancement ShamanStarting at Level 1, you only have one main attackability:. This will change at level 10 when you selectEnhancement as your specialization, and unlock melee oriented abilities. Untilthen, use to kill targets, and make use ofwhen it unlocks at level 3. Cast whenever available.

Cast as frequently, and on as many groupedup enemies, as possible. Cast to get the buff up.

Cast when you have enoughMaelstrom to use it. Cast as frequently aspossible. Use as often as possible. Cast on 2+ targets. Only cast on large enemies, dueto its 10 minute cooldown.2.2.3.

Summary of Unlocked Abilities for Enhancement ShamanYou unlock your first ability of interest at Level 5. At Level 5, you unlock,which serves as a castable heal to keep yourself alive. At Level 10 when youswitch to the Enhancement specialization, this will also become instant when youhave 20 or more Maelstrom.

At Level 8, you unlock,which can provide an AoE slow around the totem to keep enemies snared. At Level 10, you unlock specializations, and willgain your Enhancement specific spells:, your source ofactive Maelstrom generation, and, which spends Maelstrom fordamage. These form the core of early Enhancement gameplay. At Level 12, you gain access to, a short-duration buff that causes your melee attacks todeal additional Fire damage when active. At Level 13, you unlock,allowing you to place a targeting circle a large distance away to observe whatis happening elsewhere on the map.

At Level 14, you unlock,allowing you to resurrect dead allies when out of combat. At Level 16, you unlock,allowing you to shapeshift into a wolf, granting additional movement speed with nocooldown. While you cannot deal much damage in this form, it is excellent formoving between groups of enemies. At Level 18, you unlock,giving access to a ranged interrupt on a low cooldown. This is useful forinterrupting casters that chain cast from a distance, allowing you to engagethem more easily.

At Level 20, you unlock,which provides the most important core ability for Enhancement. This is yourheavy hitting, low cooldown tool that will later have additional effects builtaround it. At Level 22, you unlock,allowing you to remove Curse effects from yourself or allies on a shortcooldown. At Level 24, you unlock,causing your Main Hand melee attacks to have a chance to trigger two additionalhits. This provides more power to your Stormstrike casts and your auto-attacks.

At Level 26, you unlock,which allows you to resurrect yourself once every 30 minutes. This is anexcellent time-saving tool, rather than having to run back to your corpse whensomething goes wrong. At Level 28, you unlock,which is the first AoE tool that Enhancement gets access to.

This is easy tomake use of and slips into the rotation quite easily whenever additional targetsare within range. At Level 32, you unlock,which is a buff that can be cast on you, or allies, that will allow you to walkon water for 10 minutes. This effect can be used while mounted, but will belost if you take any damage. At Level 34, you unlock,Enhancement's primary cooldown. This will spawn two wolves that deal amoderate amount of damage and should be used frequently.

At Level 36, you unlock,a 5-minute cooldown that will spawn an Earth Elemental guardian for 1 minute,that will attack and taunt all nearby enemies. This can be extremely useful ifanything goes wrong when pulling enemies, as it will pull aggro from you andtank the damage. This guardian can also be healed if necessary. At Level 38, you unlock,which is a weapon enhancement that will cause your attacks to also slow thetarget. This can be slightly useful if you need to keep some things snared, but isnot frequently used during leveling. At Level 40, you unlock,which causes your weapon attacks to generate 5 Maelstrom per hit. This includesWindfury and provides a large chunk of your passive Maelstrom generation.

Transmissions Element 120 Guide

At Level 42, you unlock, which canbe used to crowd control an enemy for up to a minute on a 30-second cooldown.This effect can be broken early if you deal additional damage to thetarget. At Level 44, you unlock.

Astral Recall serves as a secondary Hearthstone andwill take you to your current bound location. Capacitor Totem provides an AoEstun option, which can be useful if you pull too many enemies and need a shortbreak in damage. At Level 48, you unlock,the core passive of Enhancement. This causes your melee attacks to have a lowchance to reset your cooldown and cause your next castto cost no Maelstrom, as well as invoking no cooldown. This is the final and mostimportant core part of Enhancement gained. At Level 50, you unlock /, which increases your Haste by 30% for 40 seconds, on a 5-minutecooldown.

You can only gain the benefits of this once every 10 minutes. At Level 52, you unlock,which is your defensive tool. It should be used whenever you expect to betaking a large amount of damage over the next 8 seconds.

At Level 56, you unlock 'spassive effect, which causes each attack to generate 5 Maelstrom when they dealdamage. This can be a strong burst-Maelstrom tool. At Level 58, you unlock,which will break Fear, Charm and Sleep effects when active. At Level 63, you unlock, allowingyou to offensively remove buffs from enemy targets. At Level 78, you unlock, which is the Enhancement Shaman Mastery.This increases the chance for andto trigger, as well as increasing all Elemental damage dealt by a percentage. At Level 80, you unlock,the final ability learned.

It is the Enhancement sprint and increases yourmovement speed for 8 seconds on a 1-minute cooldown, while also clearing any rootsor slows when cast. It is great for moving between groups and stacks up with GhostWolf movement speed increases.2.3. Enhancement Shaman War Mode Talents for LevelingIn this section, we will rank the PvP talents forleveling and doing solo / small group PvE content in order of priority. Below isa ranking of both General PvP Talents and Enhancement Shaman-specific PvEtalents. General PvP Talents. is likely your most passive choice, since it willautomatically remove loss of control effects over 5 seconds.

It is recommendedfor leveling to take this PvP talent. is also a passive ability, but it does notautomatically remove crowd control abilities, instead reducing theduration. is an on-use ability that removes allmovement impairing effects and all loss of control effects.2.3.2. Enhancement Shaman PvP Talents for Leveling.

provides the largest damage increase option,and should be picked first. allows for more liberal /usage without having to worry about the 10-minutelockout. It is great for solo and duo content. provides a moderate boost when staying in the samearea, increasing your Critical Strike damage and Healing by 20% for 15-seconds,with a 40-second cooldown that is low enough to be used liberally, and boostingallies within its range on top of that. replicates and reflects damage you take for15 seconds, on a 45-second cooldown. This can be really strong when in a highdamage area to deal some chip damage to targets around you, and convert yourhealth pool into additional damage.,and, on the other hand,have very limited PvE uses, being more focused on in-combat control more suitedto a PvP engagement, and as such are not really recommended for large groups oflow health enemies. Legendary OptionsIf you are just coming out of Level 110, you willprobably have a number of different Legendary items to choose from.

YourLegendaries' special effects will stop working at Level 116, but until then,they can be a very powerful addition to help you level up quickly. These areour Legendary recommendations for leveling as an Enhancement Shaman in Battlefor Azeroth:.

is extremely strong, granting passive movementspeed as well as a bit of free Haste. The effect can also be triggered almost oncooldown with each cast and is highly recommended. can also be very powerful, allowing you torecharge your when moving between areas with.

is essentially an automatic mount when out ofcombat. Despite its tooltip, it only allows you to fly in flying zones, so youwill not be able to fly in Battle for Azeroth zones.

This is a great Legendaryto pair up with to really push your ability to movebetween combat areas.2.5. Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear.

If you are currentlywearing Tier 21 gear, it is best to let the quest rewards significantly beatyour existing item level before using them. With that said, you will unlockAzerite pieces early on, which are worth using over Tier gear in mostcircumstances.If possible, we recommend holding on to all QuestRewards you do not use.

They can be scrapped at Level 120 for materialresources for profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed.

increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown. This is extremelyuseful and should be used often and aggressively for anytravel that is more than 100 yards long. are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount.

We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places.2.6.1. Gunshoes MacroThe Gunshoes will not let you stop moving as longas they are active. Using this macro twice will click the buff off and allowyou to stop.

#showtooltip. /use Gunshoes. /cancelaura Gunshoes2.7.

Congratulations!Congratulations on reaching Level 120! Now that youhave hit Level 120, we recommend looking at ourandto learnhow to play at max level. To get yourself prepared for the end-game contentahead, we strongly recommend. It is a goldtrove of information that will help you when gearing up in Battle for Azerothand more.

Leveling 1-120 as an Elemental Shaman 3.1. Gear OptionsWhen leveling up, you should always choose the piece of loot with thehighest item level.

The only exception to this rule is if you have a Ringor Necklace with a slightly lower item level, but 2 secondary stats on itinstead of 1. Level by Level Rotation and TalentsMove the slider below to make the guide update to your level! Level: 110 3.2.1. Talents to Level Up as an Elemental ShamanYour first talent row unlocks at Level 15.Your talent set up should be as follows.

Level 15:. Level 30:. Level 45:. Level 60: or. Level 75:.

Level 90: or. Level 100:3.2.2. Rotation to Level Up as an Elemental ShamanStarting at Level 1, you only have one main damagingability:. This will change at level 10, when you selectElemental as your specialization and unlock other ranged abilities. Untilthen, use to kill targets, and make use ofwhen it unlocks at level 3.

Apply if it is absent. Cast if it is off cooldown.Try to pair your elemental with Haste buffs if possible(e.g. / ). Cast if it is off cooldown. Cast whenever available.Delay the usage if multiple stacked targets will be present within the span ofits cooldown.

If talented, cast whenever available.Delay the usage if multiple stacked targets will be present within the span ofits cooldown. Cast if Maelstrom is 90 or greater;or 60 or greater if you have 's buff. Cast whenever available. If is talented, use the empowereds before the buff fades. If talented, cast whenever available. Cast if Maelstrom is 60 or greater.

Cast as a filler on a single target. Cast as a filler while moving.3.2.3. Summary of Unlocked Abilities for Elemental ShamanYou unlock your first ability of interest at Level 3. At Level 3, you unlock,your damage over time ability. At Level 5, you unlock,which serves as a castable heal to keep yourself alive. At Level 8, you unlock,which can provide an AoE slow around the totem to keep enemies snared. At Level 10, you unlock specializations, and willgain access to, your main single target Maelstrom spender.

At Level 12, you gain access to, your Maelstrom generating nuke. It dealsgood damage and has a short cooldown. At Level 13, you unlock,allowing you to place a targeting circle a large distance away to observe whatis happening elsewhere on the map.

At Level 14, you unlock,allowing you to resurrect dead allies when out of combat. At Level 16, you unlock,allowing you to shapeshift into a wolf, granting additional movement speed with nocooldown. While you cannot deal much damage in this form, it is excellent formoving between groups of enemies. At Level 18, you unlock,giving access to a ranged interrupt on a low cooldown. General PvP Talents.

is likely your most passive choice, since it willautomatically remove loss of control effects over 5 seconds. is also a passive ability, but it does notautomatically remove crowd control abilities. Instead, it reduces theduration. I personally favor this option. is an on-use ability that removes allmovement impairing effects and all loss of control effects.3.3.2.

Elemental Shaman PvP Talents for Leveling. increases the critical effect of spells of allieswithin 40 yards by 20% for 15 seconds, with a 40-second cooldown.

It is good forsolo play, but excellent if you are doing outdoors content with others. makes your s50% stronger. increases your maximum Maelstrom by 50,allowing for a lot more banking and control. makes your s stun the target for2 seconds if you are at 100 Maelstrom or above when casting it. This hasexcellent synergy with the previous talent and should rarely be used without it. replicates and reflects damage you take for15 seconds, on a 45-second cooldown.

This can be really strong when in a highdamage area to deal some chip damage to targets around you, and convert yourhealth pool into additional damage.,and have either niche uses or just are not very usefulcompared to the other talents. Do not dismiss them entirely but for the most part,you can safely ignore them. Legendary OptionsIf you are just coming out of Level 110, you willprobably have a number of different Legendary items to choose from. YourLegendaries' special effects will stop working at Level 116, but until thenthey can be a very powerful addition to help you level up quickly. These areour Legendary recommendations for leveling as an Elemental Shaman in Battlefor Azeroth:. is extremely strong, granting passive movementspeed as well as a bit of free Haste. The effect can be triggered oncooldown with each, orcast, and is highly recommended.

is essentially an automatic mount when out ofcombat. Despite its tooltip, it only allows you to fly in flying zones, so youwill not be able to fly in Battle for Azeroth zones. This is a great Legendaryto pair up with to really push your ability to movebetween combat areas. If you can not get those two, we recommend you use,for added survivability, or, for added damageand mobility. If you are leveling with a group, we recommend you usefor its AoE on-use ability.3.5.

Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear. If you are currentlywearing Tier 21 gear, it is best to let the quest rewards significantly beatyour existing item level before using them. With that said, you will unlockAzerite pieces early on, which are worth using over Tier gear in mostcircumstances.If possible, we recommend holding on to all QuestRewards you do not use. They can be scrapped at Level 120 for materialresources for profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed. increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown.

This is extremelyuseful and should be used often and aggressively for anytravel that is more than 100 yards long. are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount. We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places.3.6.1. Gunshoes MacroThe Gunshoes will not let you stop moving as longas they are active. Using this macro twice will click the buff off and allowyou to stop.

#showtooltip. /use Gunshoes. /cancelaura Gunshoes3.7. Congratulations!Congratulations on reaching Level 120! Now that youhave hit Level 120, we recommend looking at ourandto learnhow to play at max level. To get yourself prepared for the end-game contentahead, we strongly recommend.

It is a goldtrove of information that will help you when gearing up in Battle for Azerothand more. Leveling 1-120 as an Restoration Shaman 4.1. Gear OptionsWhen leveling up, you should always choose the piece of loot with thehighest item level. The only exception to this rule is if you have a Ringor Necklace with a slightly lower item level, but 2 secondary stats on itinstead of 1. Level by Level Rotation and TalentsMove the slider below to make the guide update to your level! Level: 110 4.2.1.

Talents to Level Up as an Restoration ShamanYour first talent row unlocks at Level 15.Your talent set up should be as follows. Level 15:. Level 30:. Level 45:. Level 60:. Level 75:. Level 90:.

Level 100:4.2.2. Rotation to Level Up as an Restoration ShamanStarting at Level 1, you only have one main damagingability:. This will change at level 10 when you selectRestoration as your specialization and unlock other abilities. Until then, useto kill targets and make use ofwhen it unlocks at level 3. Apply if it is absent.

Cast if it is off cooldown. Cast whenever available. Cast against twoor more targets. Cast as a filler on a single target.Starting at Level 15, you are able to queue for dungeonswith the in-game group finder. You should aim to do this whenever possible whilein Restoration specialization, as it is an efficient way to level up whilelearning your healing kit. In order to understand in-depth how to use this kit,especially at higher levels, check out our, but we have added a short summary below:.

Cast and whenever possible. Cast if multiple people in your group are hurt and close to each other.

Cast on damaged allies. Use your DPS rotation (detailed above) if no healing is required.4.2.3. General PvP Talents. is a passive that automatically removes loss ofcontrol effects over 5 seconds with a 1-minute cooldown. is also a passive ability, but it does notautomatically remove crowd control abilities, reducing their duration instead.This is usually the best option. is an on-use ability that removes allmovement impairing effects and all loss of control effects.4.3.2.

Transmission 120 Walkthrough

Restoration Shaman PvP Talents for Leveling. increases the critical effect of spells of allieswithin 40 yards by 20% for 15 seconds, with a 40-second cooldown. It is good forsolo play, but excellent if you are doing outdoors content with others. allows you to cast uninterrupted for 5 seconds afterusing. This is critical when facing one or moreopponents who can interrupt you, allowing you to land every spell cast during thatwindow.

replicates and reflects damage you take for15 seconds, on a 45-second cooldown. This can be really strong when in a highdamage area to deal some chip damage to targets around you and convert yourhealth pool into additional damage., and havetheir own niches, but are not as generally useful when leveling. Legendary OptionsIf you are just coming out of Level 110, you willprobably have a number of different Legendary items to choose from. YourLegendaries' special effects will stop working at Level 116, but until thenthey can be a very powerful addition to help you level up quickly. These areour Legendary recommendations for leveling as an Restoration Shaman in Battlefor Azeroth:.

is extremely strong, granting passive movementspeed as well as a bit of free Haste. The effect can be triggered oncooldown with each, orcast, and is highly recommended. is essentially an automatic mount when out ofcombat. Despite its tooltip, it only allows you to fly in flying zones, so youwill not be able to fly in Battle for Azeroth zones. This is a great Legendaryto pair up with to really push your ability to movebetween combat areas. If you are leveling with a group, we recommend you usefor its powerful on-use ability.4.5.

Quest RewardsYou should equip new quest rewards when their itemlevel starts beating out your previous set of gear. For healing, if youare currently wearing Tier 21 gear, it is best to let the quest rewardssignificantly beat your existing item level before using them. With that said,you will unlock Azerite pieces early on, which can be worth using over Tier gear.If possible, we recommend holding on to all QuestRewards you do not use. They can be scrapped at Level 120 for materialresources for profession crafting. ConsumablesThere are several consumable items that can bepurchased that will help you with your leveling speed. increases your movement speed by 150% (more thana mount!) for 8 seconds. It has a 1-minute cooldown.

This is extremelyuseful and should be used often and aggressively for anytravel that is more than 100 yards long. are an Engineering item that increase your movementspeed by 200% for 25 seconds. These will make you almost as fast as a Flyingmount. We recommend having a lot of these, and using them whenever you aretraveling more than 250 yards. is very useful for covering long distances fromhigh places.4.6.1.

Gunshoes MacroThe Gunshoes will not let you stop moving as longas they are active. Using this macro twice will click the buff off and allowyou to stop. #showtooltip. /use Gunshoes. /cancelaura Gunshoes4.7.

Congratulations!Congratulations on reaching Level 120! Now that youhave hit Level 120 we recommend looking at ourandto learnhow to play at max level.

To get yourself prepared for the end-game contentahead, we strongly recommend. It is a goldtrove of information that will help you when gearing up in Battle for Azerothand more. Changelog. 16 Apr. 2019: Enhancement section reviewed, no changes currently necessary for Patch 8.1.5. 10 Dec. 2018: Updated Elemental, Enhancement and Restoration sections for 8.1.

Sometimes it can get crashed so be ready to accept any circumstances that happen due to race changing.player.sethealth — It will rest the health level.setgs fJumpHeightMin insert number here — the level you put beside the jump command modifies the ability to jump. Make it a high value and you will experience high jumps even over the buildings. Fallout 4 targeting computer mod pack. You can change any characteristic of your character while it is center faced on the screen.player.setrace race id — put the race id in the box such as ghoul, mutant and experience a different race.

10 Dec. 2018: Updated for changed War Mode talent choices. 12 Aug. 2018: Changed Ascendance to Stormkeeper, fixed Lava Burst usage at 90 Maelstrom, removed unnecessary condition for Earth Shock usage. Consistency updates to give all leveling guides a similar feel. 10 Aug. 2018: Page Updated with Enhancement notes for Battle for Azeroth and 1-120.+ show all entries - show only first 2 entries.

Occupational Safety and Health Program. Each hazardous waste site clean-up effort will require a site specific occupational safety and health program headed by the site coordinator or the employer's representative.

The purpose of the program will be the protection of employees at the site and will be an extension of the employer's overall safety and health program work. The program will need to be developed before work begins on the site and implemented as work proceeds as stated in paragraph (b). The program is to facilitate coordination and communication of safety and health issues among personnel responsible for the various activities which will take place at the site. It will provide the overall means for planning and implementing the needed safety and health training and job orientation of employees who will be working at the site.

The program will provide the means for identifying and controlling worksite hazards and the means for monitoring program effectiveness. The program will need to cover the responsibilities and authority of the site coordinator for the safety and health of employees at the site, and the relationships with contractors or support services as to what each employer's safety and health responsibilities are for their employees on the site. Each contractor on the site needs to have its own safety and health program so structured that it will smoothly interface with the program of the site coordinator or principal contractor.Also those employers involved with treating, storing or disposal of hazardous waste as covered in paragraph (p) must have implemented a safety and health program for their employees. This program is to include the hazard communication program required in paragraph (p)(1) and the training required in paragraphs (p)(7) and (p)(8) as parts of the employers comprehensive overall safety and health program.