Victoria 2 Hpm Argentina
Presidente Corra graciously accepts the offer of the men and promotes Kosterlitzky to General of the 1st Army. The bloodless 'Kosterlitzky Coup' is thought to have saved tens of thousands of lives and the plotters are highly decorated for their heroic actions.Corra is officially declared Presidente by the Senate of the Republic (now made up of his most trusted supporters) on November 24th, 1874.With the rule of the new Presidente secured, Corra orders his armies to disperse from Mexico City to garrison the borders of the Republic.
Indeed, the complicated nature of the Victoria 2 economy is legendary. For example, vanilla tends to suffer from a scheduled late-game economic crash that occurs because money is disappearing from the system and isn't replaced fast enough, combined with factories overproducing goods and going bankrupt. Pop Demand Mod and its offshoots fix this by tweaking the economy so that the crash would generally only occur after the end game, but it is technically impossible to entirely prevent the crash. (But those mods also do a lot of other good things, so you should get into them early during your career.) A lot of things are opaque and hard to figure out after plenty of playtime.Some of the tips I can think of quickly that might help:You need to use the 'Encourage.' National focuses, a lot. Sometimes you need to 'Encourage capitalists' to get your first few capitalists in each state so that there is someone to invest - if you don't, then you might actually not have any capitalists at all, so nobody who can invest. Encouraging bureaucrats (to 1% to begin with, then more later) and clergymen (to 2% at least) helps with research and education (which translates into research).
Victoria 2 Hpm Argentina En
To get more soldiers, you can increase military spending to get more soldiers all over the board, but you can also use 'encourage soldiers' to boost your soldier ratio in a state up to around 4.8%. 'Encourage craftsmen' is often necessary to build your first few factories, otherwise you might have nobody working in them, and is probably what you should have your NFs on early during your industrialization if there's nothing more urgent. Later, 'encourage clerks' will help you train skilled workers to improve your industries.About industrialization, a small handful of countries (Britain, France and the like) already have some industry early on. A lot more don't, however, and just like in history, need to have a firm hand guiding their industrialization. Generally, you want to industrialize by getting a state capitalist government and just building factories of your own to start with, then encouraging craftsmen who will work in them and a few capitalists later on. If you can't become a state capitalist, you will just have to encourage capitalists, lower rich taxes and just hope for the best.
Right at the start, though, less developed countries often have trouble industrializing since artisans are bound to just run them out of business, so it's often worth waiting until you've picked up a few industrial techs in a decade or two. Later on, you can switch to interventionism and finally laissez faire once your industry has developed. (Of course, sometimes it's not as simple as that, but as long as you aren't in a planned economy, your capitalists will still eventually start to run the economy by themselves. Planned economies don't allow the capitalists to do anything, so you'll have to micromanage everything.
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Not a good option for a beginner.) What to build depends on what version/mod you play, so just experiment a little. Cement, liquor, shoes, glass and steel tend to be some of the goods worth starting your industry with in my experience. Fertilizer and lumber, on the other hand, tend to fail. Early on, you should feel free to subsidize industries that are failing just a little, at least until you find something successful to replace them, but later on you shouldn't subsidize all that much.There are also tariffs, which are a bit misleading AFAIK - they don't really work in real life since your pops will buy local goods first if they can anyway.
Or at least that's how I know it, this may have changed through versions. Instead, tariffs are pretty much just another form of income that you can use to get more money in exchange for risking strangling a nascent industry. Around 10% tariffs usually doesn't hurt that much, and you can jack it up even more early on when you haven't industrialized that much and are in state capitalist mode, but generally you want to get rid of the tariffs later, I think.? You can use negative tariffs as import subsidies, which is good later on if your factories don't have enough raw goods to supply them being produced at home or in your sphere.
Speaking of which, you can sphere nations to force them to trade on your market first, which is great for getting access to more resources for your factories, and a place to sell your goods to, but if you sphere a country more industrially advanced than you when your industry is still weak, you might actually just weaken your own industry as a result. (This was a problem Russia suffered from with regards to its own autonomous Grand Duchy of Finland, for example - an internal tariff allowed a fledgling Finnish industry to develop that ended up outcompeting and strangling some of Russia's own attempts at industries for a while.) You can also raise taxes to get money. Early on, you can safely raise all taxes pretty high if you need money, though I'd keep middle/rich class taxes low if it isn't essential to raise them. Later on, try to reduce taxes on the poor as well so they can promote to higher classes.Regarding staying relevant, you need three things to increase your rankings: prestige, industry and a bigger army.
If you care about your ranking (which you shouldn't care too much early on, unless you are a Great Power that's about to slip down into Secondary Power status, or a Secondary Power on the verge of becoming a Great Power), you should begin with the prestige techs - these give you prestige, of course, but they also give so-called 'shared prestige', which depends on how many people already got the tech. For example, the first nation to research Realism might get 5 prestige from a Realism-related invention, the second will get 2.5, the third 1.6, and so on. So getting these shared prestige techs immediately is important if you want to make big leaps in the ranking.
Generally, whether you are a Secondary or Civilized power makes little difference early on - the biggest difference is that only Secondaries and up can colonize (which is irrelevant before 1870 in vanilla for most nations due to the lack of enough life rating techs before then, though some, like Portugal, might have provinces with better life rating that they can colonize around 1850). Click to expand.Maybe HPM is one of those mods where colonial maintenance is pretty high, meaning that colonial are actually a bit of a money sink until later on?
Hpm Tv
I'm not entirely sure what the colonial costs are like in that mod. A lot of countries start off like that, actually, in PDM derivatives - having trouble making money. That's alright, you'll start making more money once your administration improves and you research some techs. It's normal that you can't fund everything to 100% in mod games - but finances do usually tend to improve over time, and until then, you'll just have to live with high taxes. (Which isn't that much of an issue due to low tax efficiency at the start. I'm not sure what exactly it is right now, but it's somewhere in the 10-30% range, isn't it?
Tax efficiency works in an interesting and counterintuitive way in the game - it means that with a tax efficiency of 20% and taxes of 100%, your pops are effectively taxed 20%, and the remaining 80% isn't 'lost' to corruption or anything. So improving tax efficiency from 20% to 40% and reducing taxation from 100% to 50% would leave you with pretty much the same amount of tax money, so tax efficiency doesn't even matter all that much unless your slider is already maxed out and you still want more tax. So just because you max out your taxes doesn't mean you're taking as much from your population as it seems you are.).
So, I'm playing as Belgium: not much has happened, especially since I'm surrounded by countries far more powerful than I am, but at least my economy's going well - due to being an industrialized nation at the start of the game, probably - I became a Great Power and I sphered the Netherlands. Now, if only I could find a way to wrestle Limburg (a sub-state of the Netherlands in HPM) from them without angering Prussia, who is allied to both Belgium and the Netherlands.I also colonized some Bakongo and Yoruba territory in Africa, but expanding in Nigeria is going to be hard since all the local states are allied to each other.Edit: how the hell do I increase life rating and/or get 'The Dark Continent'?Edit #2: I'm losing Great Power status and I think it's because I'm behind with my tech research. Is there some kind of tech research flowchart I can follow?
Not, it's far too complicated. AND I'M LOSING MONEY AGAIN. What the fuck?Like, what the hell do I do, I've read plenty of threads about how to not suck but.
Thought I'd share my current (modded Pop Demand Mod - Concert of Europe) game with y'all. I'm playing as Russia.The year is 1846. The Bon-Amis Alliance (France + Russia-Lithuania + Saxony-Poland + Prussia + Minors) just defeated the Anglo-Austrian-Ottoman Pact, breaking the Austrian Emperor's stranglehold on Central Europe, removing Turkish influence over Romania and throwing them out of the Caucasus.
Northern Italy has broken out into revolt, unifying under the dictatorship of a few liberal elite cliques, each promising elections within the next few years.In South America, the Argentineans grow fat and rich, while the Portuguese desperately try to hold onto their colony of Brazil. British Guyana continues to grow, though it remains relatively underpopulated.In India, the battlelines of Europe had relatively little affect - French controlled southern India having remained a fierce stronghold and beating back British attempts to claim it.
The Dutch have continued to dominate the sea regions, with Ceylon being the crown jewel of its trading empire.In Africa, Abyssinia has united under a single Emperor who has moved north and won against his Egyptian neighbor in the fertile valleys of the Sudan. Click to expand.Ah, I should have explained better - I edited the 1821 start date (from the Concert of Europe PDM) to create an alt-History start. Stuff like French India, Saxony-Poland, British Guyana, Dutch South Africa, independent Alsace (but not Lorraine), etc.